THE OHINA MAIL SPECIAL CHRISTMAS SUPPLEMENT, DECEMBER 197 1040.
Here are
some
Jolly Games
CHRISTMAS simply would not
be Christmas unless you gave a party, and if you think out be- forehand what your guests are to play, you will find that you will enjoy the party as much as they
do!
On
Make out 11 programme
gumes paper, writing down more that you will require, then you can make your choice at the time. It's an excellent idea to sand- with a quiet game between two noisy ones, a sitting down one be- tween moving about ones and so on. Then your guests won't lose
their breath or feel they weren't so young as they used to be!
If you're going to have paper and pencil games, then see that you have a supply of both, in- eluding a trick pencil that is rub- ber and won't write Your friends
Autograph Huntera
will enjoy that, only see that you have a proper one in a vachiness as a substituife.
Another peint to remember is that if you are having compell- tions. keep the auswers in some drawe so that you know exactly where they are. Things have such a babit of disappearing at party time!
Now for some jolly games that your guests will thoroughly en- jay
AUTOGRAPH HUNTERS makes an excellent game to set the ball rolling.
Provide each guest whether young or old with a pencil and a plain postcard. Then ask everyone to go round and get the signature of everyone else. See the iden? Immediately everyone in the room begins to rush round excitedly, asking people whom they've nover seen before for their autograph, and the whole place becomes full of bustle and chatter.
Of course you don't allow this autograph hunting to go on inde- finitely. At the end of ten min- utes or quarter of an hour you cry a halt, and then see who has col- lected the most names.
The winner may be given a small autograph album as a prize. It would be most appropriate.
LUCKY CHAIR.–Arrange the chairs in a circle facing outwards, there should be as many chairs as you have guests, and one should have a cushion on it to show that it is a lucky chair.
Now
the fun begins.
All the
By
·E.GLO
LOMAXU
And if your guests are young and energetic then get them to
L'UFX
Now the fun begint.
The umpire calls out any value he likes, such as fivopence half- penny. Immediately the first player In each team runs up to the pile of stamps, ond selects as many as will make up the value of five- pence halfpenny.
The first player to hand the cor- rect stamps to the umpire scores one point for his side,
When everyone has had a turn the sides count up their points and the winning one is acclaimed.
round instead of walking. it They'll love it.
As soon as anyone gets three points he cries "My luck's in," and the game stops.
He could be presented with a prize, if you're feeling generous, but it's not at all necessary.
A sitting-down game will make a change Bow, especially if you have a few great-aunts assembled, se why not play I HAVE POUR LEGS?
This is a
very quiet
game Everyone sits down and the player who is chosen to begin thinks of an object that has four legs, such as bed, table, chair, and so on. He then turns to his next door neigh- bour and says. "I have four legs giving the and 1 begin with... first letter of the chosen word.
His next-door neighbour inay have three guersum, but must make all before the first player counts ten.
If he fails to think of the right answer in spite of this, he is out of the game.
The first player the thinks of another word and asks his next door neighbour but on Of course, if the second player is successful it is his turn to think of a word.
The winners are those left in at the end of the game which should be stopped as soon as anyone be- gins to look bored.
Everyone will he
rendy to stretch his legs again now, so there is a chance to play WHERE'S THE BELLY Che guest is given a bell which he takes to any room in the house, hiding anywhere he likes. After the remaining guests have counted one hundred they set out in pursuit.
In the meantime the hider bo- gins to ring the bell and contraes to ring it until a player touches him,
To get the full benefit of the game it should be played in the dark, but it is nearly as enjoyable and less dangerous if played in the light.
The winner then lakes his turn at hiding and so the fun goes on. SPEARING THE RING makes an excellent game to play next
Time Telling
and will colleet all your guests together again.
Hang a curtain ring on a string. guests line up round the chairs and let it swing shoulder length
Stamp Team --
in an open doorway..
There is no need to say. of course, that children should be given very simple amounts, and child should run 1103sible a against a child in the opposing team. Such little points add great- ly to the happiness of the party in general,
TIME TELLING will fit very well into the minutes that follow when everyone is recovering his breath.
Flower Hunters
game to follow, so what MUSICAL STICK?
about
11
garden-or-camot bear tölcüt uð your catalogue, play the game by writing out the names of flowers and hiding these slips of papdr instead. It will be quite good fun.
Of, if you like the picture idea, substitute toys from a Christmas catalogue instead, and play LOST TOYS. This will have a parti- cular appeal to the youngsters, anywhy.
Now is the time to play CRAC- *KERS.
The player's divide into two sides, one being Midget crackers and the other Giant crackers. All the player's 'except the two leaders stand in the middle of the room with their eyes shut. The two lenders go to the opposite ends of the room.
At the word "Go" the Midget leader begins calling out "Pop, the Glant cracker pop," while leader calls out "Bang, bang."
their cries while They continue
their players try to find them with their eyes still shut. The winning crackers are those who have all their crackers together first.
All the players stand in a circle, and one is given a stick. While music is played as for MUSICAL CHAIRS, the stick is passed round the circle from one to the other, Whoever is holding it when the music stops is out of the
Finally, here is a quiet as well and has lo retire and form part as bring a musical game. has of the audience.
Ask one of the players to think or a certain hour which you in- tend to guess. Tell him you will point to the various hours on the clock, and all he has to do to help you is to add the number of times you point to the hour he
When the total reaches chosen, 20 he must tell you. You will tell him that then triumphantly the hour at which you are then pointing is his chosen one--which it is. You then invite other players to try to tell the time in this way, and they will find it very mystify- ing.
game.
BOX OF BEADS. - For this The winner is the player left in game put as many beads (butions, until the end.
nuts, or some other small objects) as you can finct into a box lid. Al
a circle, and Now for a competiton. One the players sit in that your friends will appreciate, while music is played, the box is whatever their age, is FLOWER passed round, each player taking HUNTERS. Cut up a number of one of the objects before passing pictures of flowers before the party, the box on. As soon as the music This is how it is done. When using those out of old gardening stops, as in Musicul Chairs, the you point, take any seven different catalogues. Hide these in different box is still passed on, but no play- numbers, asking after each one if parts of the house (or room, if er may take out a bead until the the total is yet twenty. The eighth more convenient), and then in- time you must point to twelve, vite everyone to go flower gather- the ninth to eleven, and backwards, stopping only when you are told the total is 20, which will be at the required hour It's quite easy!
Give one player a walking.slick, invite him to stand six paces away from the ring, and tell him to walk forward quickly and spear the ring on the end of the stick.. He may succeed or he may not, If he does he scores. one point. If ::}} he pauses on the way he is día- qualified at once.
Everyone takés' a turn and the. winner is the first player to score. half-a-dozen points.
He should be awarded a prize, the funnier the better. Something like an animal balloon will be ap preciated both by him and rest of the party,, so don't 'forget. Everyone likès a team game, so try STAMP TEAM.
Make a collection. before the party of all the used stamps' you can find, whatever the value:
Ask one player to be umpire, and while someone plays the piano unless you like to take on the job as for MUSICAL CHAIRS, the yourself, and invite two other line walks round. Each time the players to pick up sides, bėginu music stops everyone sits downning by choosing the children on the chair nearest to him. Who- first: The two teams go to one end ever sits in the lucky chair counts of the room, facing the opposite one point,
Place the stamps in one large pile at the opposite end, about a' gest that they walic round aller yard nway from the wall, und be nate ways, first time to the right,hind them with back to the wall, second time to the left! myd so on, the umpire should stand/
To prevent your friends from becoming completely dizzy, sug
end.
on ing.
Everyone will enjoy a musical
music begins again. This continues until all the beads have gone, when the totals are counted up. The winner is the one with the highest total,
The winner is the one who has "picked" the largest number of powers at the end of 10 minutes.
The music should be played for By the way, if you haven't a only short periods of time.
'Tis a Doubting World.
DISASTERS IN THIS AGE OF TERRIBLE
FALLING AND
STANDARDS, SOME PEOPLE ARE BEGINNING TO DOUBT THAT THERE IS A SANTA CLAUS. THIS IS BAD. FOR WHEN SANTA CLAUS IS LOST, EVERYTHING IS LOST. AND AS LONG AS WE BELIEVE IN SANTA, THERE. IS STILL HOPE. THE FEELING. IN THE AIR THAT IS COMMONLY KNOWN AS THE CHRISTMAS SPIRIT IS THE BREATH OF CIVILIZATION AND CHRISTIANITY. WE WANT YOU TO KNOW WE BELIEVE IN SANTA CLAUS.
BRING YOUR CHILDREN ROUND TO VISIT SANTA CLAUSE AT: "/ 'AQUAL LAND” (Second Floor) AND RECEIVE
AGIFT FROM HIM.
THE SINCERE CO., LTD.
THE CHRISTMAS STORE
No comments yet.
Private notes are available after approval.